I'm going to start out by linking my source for this article. Yves Guillemot is the CEO of Ubisoft and in a recent interview talking about Ubisoft's increased amount of free-to-play games, he throws out that statistic: 93-95% of all PC games are pirated. Without a source or anything, just states it as a fact. If they're pirated, it wouldn't be as if that number is being reported by their servers or by those pirating the software to begin with. I'd love to know how he came up with the number. I think that he probably looked at an expected sales for one of Ubisoft's games on the PC, like say, Assassin's Creed Revelations, and say that they only made 5-7% of what they expected. "Huh, where did those sales go? They must be pirating!" he says to himself. "I guess we better make our DRM even tougher to crack.
A blog on video game culture, community, and growth. Reviews, deep thoughts, and nerd rage.
Monday, August 27, 2012
Wednesday, August 22, 2012
Review: Darksiders 2
I looked and there before me was a pale horse! Its rider was named Death. |
Labels:
360,
Darksiders 2,
gaming,
PC,
PS3,
Review,
Video Games,
Vigil Games
Saturday, August 11, 2012
Why I Love and Hate DayZ
That little clip is from a little adventure my buddy, Wamdoodle, and I had this past Saturday. It was an exciting time, we were on top of the world. Then our world came crashing down around us. But our story starts a little bit earlier, it's one of luck, chance, and a lot of schadenfreude (look it up!). So much of DayZ relies on a lucky event, a singular moment where the winds of fate shift in your favor. All this is a nice pretty way to say; DayZ is awesome for a minute then grinds you underfoot the next.
Labels:
DayZ,
gaming,
Horror,
Jerks,
schadenfreude,
Video Games
Monday, August 6, 2012
The Future of Console Gaming
I had hoped to get this post out the same week as the one for PC gaming, but some things got in the way of that. One of those things was the Oculus Rift. Check it out its Kickstarter page, it looks to be virtual reality that the average gamer should be able to afford and there are a number of developers who are backing it. The other thing is the Ouya. A hackable (they encourage it) home console designed to be approachable by indie companies and hobbyists. I'll be doing a write up on Kickstarter programs in the near future as a result of these two products, not to mention the slew of games that have been funded because of it. But this article is about console gaming in general and the potential it has and the changes I foresee in my magic crystal ball (which may or may not be a Magic 8 Ball).
Labels:
Consoles,
Deep Thoughts,
DRM,
Future,
gaming,
Oculus Rift,
Opinion,
Ouya,
playstation,
xbox
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