What an appropriate topic to follow up my last post about Yves Guillemot's comment about Ubisoft's PC piracy rate. In an interview today with Rock Paper Shotgun, Ubisoft actually confirmed that their 'always-on' DRM that I hated on in that last post was quietly changed back in June. It wasn't until today at their interview that they made an official announcement about it. While this is a fortunate step in the right direction, I will remind readers that their DRM had been like this for years, at least as far back as the release of the first Assassin's Creed on PC which was in April of 2008.
A blog on video game culture, community, and growth. Reviews, deep thoughts, and nerd rage.
Showing posts with label DRM. Show all posts
Showing posts with label DRM. Show all posts
Wednesday, September 5, 2012
Monday, August 6, 2012
The Future of Console Gaming
I had hoped to get this post out the same week as the one for PC gaming, but some things got in the way of that. One of those things was the Oculus Rift. Check it out its Kickstarter page, it looks to be virtual reality that the average gamer should be able to afford and there are a number of developers who are backing it. The other thing is the Ouya. A hackable (they encourage it) home console designed to be approachable by indie companies and hobbyists. I'll be doing a write up on Kickstarter programs in the near future as a result of these two products, not to mention the slew of games that have been funded because of it. But this article is about console gaming in general and the potential it has and the changes I foresee in my magic crystal ball (which may or may not be a Magic 8 Ball).
Labels:
Consoles,
Deep Thoughts,
DRM,
Future,
gaming,
Oculus Rift,
Opinion,
Ouya,
playstation,
xbox
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